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Making Virtual Reality a Reality

Designing Educational Initiatives in Libraries with Emerging Technologies

ebook
1 of 1 copy available
1 of 1 copy available
Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.
As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources.
Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs.
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    • School Library Journal

      Starred review from February 1, 2024

      A wonderful resource for all educators considering a virtual reality space, this book includes a step-by-step process replete with pages of reproducible surveys, assessments, planning prompts, and project time lines. Each resource is thoroughly explained, and the reasoning behind each step is made clear. Every chapter is a bibliography of all the recent research on each aspect of virtual reality, with chapter titles ranging from "Getting Started Where You Are: Needs Assessments and Resource Evaluations" to "Student-Centric Research Projects: Learning Models That Fit Students' Interests and Skills." Real-world application of the recommended steps, reflecting the authors' personal experiences, is provided for K-12 and collegiate settings. All chapters end with references and resources, and the book also contains thorough contents and index sections. VERDICT A must purchase for any library considering the addition of virtual reality to its services.-Susan Catlett

      Copyright 2024 School Library Journal, LLC Used with permission.

Formats

  • OverDrive Read
  • EPUB ebook

Languages

  • English

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